Amy's dissertation aims to combine entertainment with educational content for young students through an online platform. The platform takes shape as a prototype, displaying a guided narrative by a character named Timmy. Timmy discovers a cabinet containing different anthropomorphic artifacts derived from the National Museum of Archaeology in Valletta. Information about Maltese prehistory is spread in an interactive format, displaying games, activities, videos, and 'Q&A'. The goal is to implement an effective strategy that relocates learning outside the museum context into the real world, providing access anywhere and at any time.